Series 2 Episodes
1a. A Killer Makeover
Fearing that the dragons of Camelhot are considered 'not cool anymore', Griddle hires an image consultant named Marta, but is she trustworthy? Meanwhile, in Castle Threadbare, Merle suggests that Count Geoffrey undergo a little makeover of his own to make him more evil, and sends along a mysterious Dark Knight to help him out.
1b. The Age of Retention
An enormous fortress is constructed right opposite Camelhot. Curious as to what’s going on, King Allfire and the Knights of the Square Table go over to say hello. Flicker and Flame tag along, and soon grow suspicious of the so-called 'toymaker' they meet, who seems to have some kind of secret project going on in his basement.
2a. The Lost Ruby Hat of Omar the Ham
Queen Griddle is devastated to be gaining weight despite being on a diet, and also happens to mention that her priceless ring, the Ruby Hat of Omar the Ham, is missing. As if on cue, a Holmes-esque detective shows up to solve the mystery. Suspicious? Flicker thinks so, and so he and Princess Flame begin some detective work of their own.
2b. Achy Breaky Mace
Queen Griddle sends Sir Loungelot on a quest to find a magic mace. With Flicker's help he eventually manages to find it, but as soon as he holds it in his bare hand, Sir Loungelot is enslaved by the mace and attempts to take over Camelhot.
3a. Shamrocks and Shenanigans
Queen Griddle demands that the Knights of the Square Table find her a pair of authentic 'river prancing shoes'. The knights must journey to Ireland, where they meet up with the Wandering Minstrel, who advises them on how to catch a leprechaun. Meanwhile, Count Geoffrey learns that leprechauns are a source of great wealth, and pursues the dragons on their quest.
3b. Three Dragons and a Baby
The dragons' party plans are thrown into disarray when a baby is abandoned on Camelhot's doorstep. King Allfire and his knights do their best to stop the baby's constant crying, not suspecting that there is more to the little fellow than meets the eye.
4a. King for a Day
When the King decides to get out of Camelhot in search of adventure, Griddle sends the Knights of the Square Table to tail him. They follow King Allfire to the funfair, where they meet up with Count Geoffrey, whom Merle has disguised as the King. Geoffrey accompanies the knights back to Camelhot and awaits the opportunity to steal the priceless Golden Gauntlet of Galloping Gusto.
4b. Erik the Well-Read
A Viking warrior turns up at Camelhot in search of a magical stone that will lead him to treasure. By unfortunate coincidence, Flicker and Sir Loungelot catapult the very stone the Viking wants into Castle Threadbare, where Count Geoffrey learns of its hidden powers. The race is on to reach the treasure.
5a. Chain Mail Letter
Sir Loungelot receives a chain letter in the post and tells Flicker to deal with it. When Flicker realises he has forgotten, he goes to Merle the Wizard for a spell, keeping his mistake a secret from his master, until Sir Loungelot develops a violent case of the hiccups. To find a cure, the knights must go to Castle Threadbare and find Count Geoffrey’s mysterious Beowulf.
5b. You Dim Sum, You Lose Some
Sir Loungelot is chosen to go on an exchange trip to China. His place at Camelhot is taken by the Chinese Emperor’s son, who gets into a feud with Sir Blaze. Meanwhile, Sir Loungelot unwittingly releases a New Year dragon, which the Emperor insists is very bad luck.
6a. Excalibroke
Camelhot is overcome with mist, mould and all kinds of bad smells when Sir Loungelot breaks the King’s magical sword Excaliburn on one of Queen Griddle’s infamous fruitcakes. Loungelot and Flicker must seek the advice of the Lady of the Lake, who sends them on a mysterious quest.
6b. Infernal Flame
The dragons are invited to Greece to compete in an Olympics-style tournament. The Evil Spy is lurking when Camelhot receives the news, and when Count Geoffrey learns of the opportunity to win gold medals, he makes his own way to Greece with his Evil Knights, and a lot of dirty tricks up his sleeve.
7a. MacBreath
The King of Scotland is dead, and William Furnace’s throne is to go to his only known relative, Sir Burnevere. The dragons journey to Scotland, where Burnevere confirms his heritage by pulling a magic golf club from the Stone of St Andrews. By doing so, he makes an enemy of a dragon named MacBreath, who has his own eye on the throne.
7b. Atilla's Hot Buns
Flicker must take a party invitation to the post office, along with an unpleasant note from Sir Loungelot to the dry-cleaner who has shrunk and bleached all his tunics. But there’s a mix-up, and before he knows it, Loungelot has declared war on a friend of King Allfire and Queen Griddle.
8a. The Isle of Dwight
Merle the Wizard appears in Camelhot claiming that Sir Herman the Near-Sighted, Griddle’s first husband, was not of noble descent. Keen to defend his birthright, Sir Blaze goes with the other knights and Flicker to seek out the giant responsible for Sir Herman's death, retrieve his shield and perhaps uncover some new information about the lost knight.
8b. Ice Try
It is summer in England and Griddle, complaining that she’s too hot, sends Sir Loungelot to the North Pole in search of ice. Once there, Loungelot makes an enemy of Jack Frost, but when Loungelot accidentally breaks the actual pole of the North Pole, he and Flicker must work with Jack Frost in order to put things right.
9a. Single Green Dragon
Following an incident with Count Geoffrey that leaves Sir Loungelot down in the dumps, Princess Flame suggests to Flicker that he place a lonely-hearts ad in the paper on his master’s behalf. When Loungelot receives dozens of replies from one damsel, he is quite excited… until his admirer turns up in the form of a clingy and repulsive troll.
9b. Sphinx Jinx
The Knights of the Square Table are in Egypt, along with the first camera in history. Sir Loungelot insists that Flicker take his picture as he stands on the head of the Sphinx, ignoring the warning signs that state ‘No Flash Photography’. This disregard for the rules proves costly when the statue comes to life and attacks.
10a. Griddle's Sleepless Knights
Griddle can’t sleep, which means that no one else in Camelhot can sleep either, so Flicker and Sir Loungelot must embark on a quest to Slumberland in order to find a remedy. They reach many dead ends, until Loungelot decides to steal a handful of the Sandman’s magic sand.
10b. Whine and Roses
Queen Griddle is bored, and demands that a contest be held to see who can lavish the most love on her, stating that the winner will win his heart’s desire. Unfortunately the only participant is Count Geoffrey, whose heart’s desire is, of course, Camelhot. But Griddle isn’t going to let herself be seduced by Geoffrey… at least until he enlists the help of none other than Cupid himself.
11a. The Reign in Spain
The dragons are off on holiday after Queen Griddle decides that she wants to stay in a Spanish villa. Unfortunately the beach where the villa is situated is overrun with cows, and when Flicker annoys a particularly anti-social bull he finds himself undergoing intensive training to settle the score with a boxing match.
11b. Geoffrey's Evil Pancakes
Count Geoffrey accidentally saves Flicker’s life, and according to King Allfire’s Code of Chivalry, this means that Flicker must enter into Geoffrey’s service. Sir Loungelot takes on Cinder and Clinker as his squires, and soon begins to realise just how much Flicker did for him. Before long, Loungelot is seeking a way to bring his trusty squire back to Camelhot.
12a. The Golden Thimble of Theodora
Queen Griddle’s mother is coming for a visit, and Griddle is anxious that the knights locate her missing magic thimble, which was a present from her mother. Flicker soon finds the thimble, but he and the knights have a problem: they must find a way to extract it from Sir Loungelot’s mouth, where it is being used as a tooth cap.
12b. Seven Dragon Sins
The Knights of the Square Table and Flicker are questing on the enchanted island of Avalon. They soon encounter a wishing well, which gives Flicker and the knights exactly what they want. One of Flicker’s wishes is to be challenged by a grand quest. The knights are forced to go questing with him, and find themselves having to sacrifice their own wishes.
13a. Quest to Success
A convenient pamphlet offers the Knights of the Square Table a short cut to acquiring the skills they missed in squire school. The only catch is that they must quest their way to the seminar. Flicker rises to the challenge, but the knights are determined not to put in any more effort than is absolutely necessary.
13b. Slay the Dragon
King Allfire goes off to the circus. Moments later, the knights read about an event in the very same circus entitled ‘Slay the Dragon’. Flicker and the Knights of the Square Table must disguise themselves as various circus folk in order to try and rescue their king.
Fearing that the dragons of Camelhot are considered 'not cool anymore', Griddle hires an image consultant named Marta, but is she trustworthy? Meanwhile, in Castle Threadbare, Merle suggests that Count Geoffrey undergo a little makeover of his own to make him more evil, and sends along a mysterious Dark Knight to help him out.
1b. The Age of Retention
An enormous fortress is constructed right opposite Camelhot. Curious as to what’s going on, King Allfire and the Knights of the Square Table go over to say hello. Flicker and Flame tag along, and soon grow suspicious of the so-called 'toymaker' they meet, who seems to have some kind of secret project going on in his basement.
2a. The Lost Ruby Hat of Omar the Ham
Queen Griddle is devastated to be gaining weight despite being on a diet, and also happens to mention that her priceless ring, the Ruby Hat of Omar the Ham, is missing. As if on cue, a Holmes-esque detective shows up to solve the mystery. Suspicious? Flicker thinks so, and so he and Princess Flame begin some detective work of their own.
2b. Achy Breaky Mace
Queen Griddle sends Sir Loungelot on a quest to find a magic mace. With Flicker's help he eventually manages to find it, but as soon as he holds it in his bare hand, Sir Loungelot is enslaved by the mace and attempts to take over Camelhot.
3a. Shamrocks and Shenanigans
Queen Griddle demands that the Knights of the Square Table find her a pair of authentic 'river prancing shoes'. The knights must journey to Ireland, where they meet up with the Wandering Minstrel, who advises them on how to catch a leprechaun. Meanwhile, Count Geoffrey learns that leprechauns are a source of great wealth, and pursues the dragons on their quest.
3b. Three Dragons and a Baby
The dragons' party plans are thrown into disarray when a baby is abandoned on Camelhot's doorstep. King Allfire and his knights do their best to stop the baby's constant crying, not suspecting that there is more to the little fellow than meets the eye.
4a. King for a Day
When the King decides to get out of Camelhot in search of adventure, Griddle sends the Knights of the Square Table to tail him. They follow King Allfire to the funfair, where they meet up with Count Geoffrey, whom Merle has disguised as the King. Geoffrey accompanies the knights back to Camelhot and awaits the opportunity to steal the priceless Golden Gauntlet of Galloping Gusto.
4b. Erik the Well-Read
A Viking warrior turns up at Camelhot in search of a magical stone that will lead him to treasure. By unfortunate coincidence, Flicker and Sir Loungelot catapult the very stone the Viking wants into Castle Threadbare, where Count Geoffrey learns of its hidden powers. The race is on to reach the treasure.
5a. Chain Mail Letter
Sir Loungelot receives a chain letter in the post and tells Flicker to deal with it. When Flicker realises he has forgotten, he goes to Merle the Wizard for a spell, keeping his mistake a secret from his master, until Sir Loungelot develops a violent case of the hiccups. To find a cure, the knights must go to Castle Threadbare and find Count Geoffrey’s mysterious Beowulf.
5b. You Dim Sum, You Lose Some
Sir Loungelot is chosen to go on an exchange trip to China. His place at Camelhot is taken by the Chinese Emperor’s son, who gets into a feud with Sir Blaze. Meanwhile, Sir Loungelot unwittingly releases a New Year dragon, which the Emperor insists is very bad luck.
6a. Excalibroke
Camelhot is overcome with mist, mould and all kinds of bad smells when Sir Loungelot breaks the King’s magical sword Excaliburn on one of Queen Griddle’s infamous fruitcakes. Loungelot and Flicker must seek the advice of the Lady of the Lake, who sends them on a mysterious quest.
6b. Infernal Flame
The dragons are invited to Greece to compete in an Olympics-style tournament. The Evil Spy is lurking when Camelhot receives the news, and when Count Geoffrey learns of the opportunity to win gold medals, he makes his own way to Greece with his Evil Knights, and a lot of dirty tricks up his sleeve.
7a. MacBreath
The King of Scotland is dead, and William Furnace’s throne is to go to his only known relative, Sir Burnevere. The dragons journey to Scotland, where Burnevere confirms his heritage by pulling a magic golf club from the Stone of St Andrews. By doing so, he makes an enemy of a dragon named MacBreath, who has his own eye on the throne.
7b. Atilla's Hot Buns
Flicker must take a party invitation to the post office, along with an unpleasant note from Sir Loungelot to the dry-cleaner who has shrunk and bleached all his tunics. But there’s a mix-up, and before he knows it, Loungelot has declared war on a friend of King Allfire and Queen Griddle.
8a. The Isle of Dwight
Merle the Wizard appears in Camelhot claiming that Sir Herman the Near-Sighted, Griddle’s first husband, was not of noble descent. Keen to defend his birthright, Sir Blaze goes with the other knights and Flicker to seek out the giant responsible for Sir Herman's death, retrieve his shield and perhaps uncover some new information about the lost knight.
8b. Ice Try
It is summer in England and Griddle, complaining that she’s too hot, sends Sir Loungelot to the North Pole in search of ice. Once there, Loungelot makes an enemy of Jack Frost, but when Loungelot accidentally breaks the actual pole of the North Pole, he and Flicker must work with Jack Frost in order to put things right.
9a. Single Green Dragon
Following an incident with Count Geoffrey that leaves Sir Loungelot down in the dumps, Princess Flame suggests to Flicker that he place a lonely-hearts ad in the paper on his master’s behalf. When Loungelot receives dozens of replies from one damsel, he is quite excited… until his admirer turns up in the form of a clingy and repulsive troll.
9b. Sphinx Jinx
The Knights of the Square Table are in Egypt, along with the first camera in history. Sir Loungelot insists that Flicker take his picture as he stands on the head of the Sphinx, ignoring the warning signs that state ‘No Flash Photography’. This disregard for the rules proves costly when the statue comes to life and attacks.
10a. Griddle's Sleepless Knights
Griddle can’t sleep, which means that no one else in Camelhot can sleep either, so Flicker and Sir Loungelot must embark on a quest to Slumberland in order to find a remedy. They reach many dead ends, until Loungelot decides to steal a handful of the Sandman’s magic sand.
10b. Whine and Roses
Queen Griddle is bored, and demands that a contest be held to see who can lavish the most love on her, stating that the winner will win his heart’s desire. Unfortunately the only participant is Count Geoffrey, whose heart’s desire is, of course, Camelhot. But Griddle isn’t going to let herself be seduced by Geoffrey… at least until he enlists the help of none other than Cupid himself.
11a. The Reign in Spain
The dragons are off on holiday after Queen Griddle decides that she wants to stay in a Spanish villa. Unfortunately the beach where the villa is situated is overrun with cows, and when Flicker annoys a particularly anti-social bull he finds himself undergoing intensive training to settle the score with a boxing match.
11b. Geoffrey's Evil Pancakes
Count Geoffrey accidentally saves Flicker’s life, and according to King Allfire’s Code of Chivalry, this means that Flicker must enter into Geoffrey’s service. Sir Loungelot takes on Cinder and Clinker as his squires, and soon begins to realise just how much Flicker did for him. Before long, Loungelot is seeking a way to bring his trusty squire back to Camelhot.
12a. The Golden Thimble of Theodora
Queen Griddle’s mother is coming for a visit, and Griddle is anxious that the knights locate her missing magic thimble, which was a present from her mother. Flicker soon finds the thimble, but he and the knights have a problem: they must find a way to extract it from Sir Loungelot’s mouth, where it is being used as a tooth cap.
12b. Seven Dragon Sins
The Knights of the Square Table and Flicker are questing on the enchanted island of Avalon. They soon encounter a wishing well, which gives Flicker and the knights exactly what they want. One of Flicker’s wishes is to be challenged by a grand quest. The knights are forced to go questing with him, and find themselves having to sacrifice their own wishes.
13a. Quest to Success
A convenient pamphlet offers the Knights of the Square Table a short cut to acquiring the skills they missed in squire school. The only catch is that they must quest their way to the seminar. Flicker rises to the challenge, but the knights are determined not to put in any more effort than is absolutely necessary.
13b. Slay the Dragon
King Allfire goes off to the circus. Moments later, the knights read about an event in the very same circus entitled ‘Slay the Dragon’. Flicker and the Knights of the Square Table must disguise themselves as various circus folk in order to try and rescue their king.